10 Best Nintendo DS Consoles -

Games Industry Peon.
Drew Sikora has been active in the games industry since 2001, when he co-founded the NJ North IGDA chapter with Darrell Porcher, which has since grown to become one of the leading IGDA chapters in the world. He’s been involved with GameDev.net since 2000, becoming Executive Producer in 2006 and working hard with his team of awesome people to make GameDev.net a valuable resource for game developers of all trades.
He’s also worked with Game Institute since its conception in 2001, supporting the growing community, managing live seminars on game development topics by experienced industry members and judging the institute’s regular game programming challenges. His past writing credits include three chapters in Game Design Perspectives (published by Charles River Media), contributing to and editing the GameDev.net Collection series (Published by Cengage), and well over 100 articles and interviews published on GameDev.net covering industry events and game development topics. Since 2008 he’s been mentoring students attending the GDC as part of the IGDA’s scholarship program.
When he’s not doing anything industry-related, he can be found practicing martial arts, bouncing high on trampoline or tumbling, doing stuntwork, playing his Playstation3, driving really fast in his car or on his motorcycle, hanging with friends.
Specialties: C/C++ Programming, TorqueScript, management
Nintendo DS Consoles - Comparison Table

Top Customer Reviews
Top Customer Reviews: Nintendo DS Lite ...
But hot damn!
A console is like the new mark.
Any semence or defect.
Awesome!
Has taken a stylus, load and more this has come of good chance with him.
Awesome, Prize for the even more awesome has produced.👍👍
Top Customer Reviews: Nintendo DSi Matte ...
exposure and his best.
Are very pleased.
My edges loves it and is so only 4
exposure and his best.
Are very pleased.
Top Customer Reviews: Nintendo DS Lite ...
An only drawback is that it does not sustain WPA WiFi coverages... Those who uses a insecure WEP today, averts near?
Top Customer Reviews: Nintendo ...
Already has taken the pocolos play (which am a lot abordables compared to all other consoles) and am impressed enough with a quality, both of game of game and map.
An only down the side to ossia a fact that a device is in no way ergonomic :
prepares for accidents in some hands !
I do I an ergonomic casing for him, but has found at all like this far..
I amour that can link you some together systems and touch a same game. Has multiple 2nd and wants to run each one another in Mario kart.
Comes with Mario Cart that was a whole reason partorisca the take like this wants to touch he in our house.
Top Customer Reviews: Nintendo DS Crimson ...
Top Customer Reviews: Nintendo 3DS ...
Top Customer Reviews: Nintendo DS Lite ...
Top Customer Reviews: New Nintendo 3DS XL ...
Excellent! Easy to resist and game, the quality adds and fulfils everything of iits fiances! Stray accident? It does not come with the upload (the Nintendo thinks is?), Which have forced partorisca use mine uploads of the mine 'old' 3ds XL (which is coming with the upload!) During some two weeks of winter holidays. It is more in a bad idea any partorisca comprise it that action mine uploads...
One of my pet peeves is that a microSD the empty now require you partorisca find the micro screwdriver partorisca open on a back cover partorisca the access.
The music, and much more.
Top Customer Reviews: Nintendo DSi XL - ...
Top Customer Reviews: Nintendo DS Lite ...
The prize was decent, and the nave was quickly!

Games Industry Peon.
Drew Sikora has been active in the games industry since 2001, when he co-founded the NJ North IGDA chapter with Darrell Porcher, which has since grown to become one of the leading IGDA chapters in the world. He’s been involved with GameDev.net since 2000, becoming Executive Producer in 2006 and working hard with his team of awesome people to make GameDev.net a valuable resource for game developers of all trades.
He’s also worked with Game Institute since its conception in 2001, supporting the growing community, managing live seminars on game development topics by experienced industry members and judging the institute’s regular game programming challenges. His past writing credits include three chapters in Game Design Perspectives (published by Charles River Media), contributing to and editing the GameDev.net Collection series (Published by Cengage), and well over 100 articles and interviews published on GameDev.net covering industry events and game development topics. Since 2008 he’s been mentoring students attending the GDC as part of the IGDA’s scholarship program.
When he’s not doing anything industry-related, he can be found practicing martial arts, bouncing high on trampoline or tumbling, doing stuntwork, playing his Playstation3, driving really fast in his car or on his motorcycle, hanging with friends.
Specialties: C/C++ Programming, TorqueScript, management